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	<title>Comments on: What kind of program should I write next?</title>
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		<title>By: jplatt39</title>
		<link>http://www.trekframes.com/programming-design/what-kind-of-program-should-i-write-next/comment-page-1/#comment-109</link>
		<dc:creator>jplatt39</dc:creator>
		<pubDate>Fri, 21 Nov 2008 21:11:02 +0000</pubDate>
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		<description>Do an adventure story -- text.  Better, write a simple engine which uses pointers (if you&#039;ve never learned C or pascal those would be great -- especially pascal) for them.  And then extend it by displaying pcx images or gif files.   There are tutorials for this sort of thing around (though not, so far as I know, involving pointers.  What I mean by that is this: each description is saved to disk.  Each line is eighty characters long, but each description is as long as it needs to be.  The program reads the room number at the start of each line, then creates a node consisting of an eighty-one character string and a pointer to the next one.If there is a node like that attached to the description node of a room record, go to that node&#039;s next and down the chain till you come to a null, and that is where you assign this line, while setting its pointer to null).  Adventure games were and are fun, and home brew games are a lot of fun.

If you&#039;ve played nethack maybe that can be your next project.</description>
		<content:encoded><![CDATA[<p>Do an adventure story &#8212; text.  Better, write a simple engine which uses pointers (if you&#8217;ve never learned C or pascal those would be great &#8212; especially pascal) for them.  And then extend it by displaying pcx images or gif files.   There are tutorials for this sort of thing around (though not, so far as I know, involving pointers.  What I mean by that is this: each description is saved to disk.  Each line is eighty characters long, but each description is as long as it needs to be.  The program reads the room number at the start of each line, then creates a node consisting of an eighty-one character string and a pointer to the next one.If there is a node like that attached to the description node of a room record, go to that node&#8217;s next and down the chain till you come to a null, and that is where you assign this line, while setting its pointer to null).  Adventure games were and are fun, and home brew games are a lot of fun.</p>
<p>If you&#8217;ve played nethack maybe that can be your next project.</p>
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		<title>By: mrTF</title>
		<link>http://www.trekframes.com/programming-design/what-kind-of-program-should-i-write-next/comment-page-1/#comment-108</link>
		<dc:creator>mrTF</dc:creator>
		<pubDate>Thu, 20 Nov 2008 07:30:01 +0000</pubDate>
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		<description>If you want to try something more harder, you could try making a rubik&#039;s cube, or some other puzzle. Maybe a tower of hanoi game.
Joining a project on could also be an idea.</description>
		<content:encoded><![CDATA[<p>If you want to try something more harder, you could try making a rubik&#8217;s cube, or some other puzzle. Maybe a tower of hanoi game.<br />
Joining a project on could also be an idea.</p>
]]></content:encoded>
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		<title>By: Fergus</title>
		<link>http://www.trekframes.com/programming-design/what-kind-of-program-should-i-write-next/comment-page-1/#comment-107</link>
		<dc:creator>Fergus</dc:creator>
		<pubDate>Wed, 19 Nov 2008 05:25:38 +0000</pubDate>
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		<description>A program that answers people&#039;s questions on the Internet.</description>
		<content:encoded><![CDATA[<p>A program that answers people&#8217;s questions on the Internet.</p>
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